In MuseScore, go to Display > Mixer (or hit F11 on the keyboard). For each part play around with turning down the reverb and the chorus.
Ah, you misunderstand me. I do know how to control the settings, the problem is judging how much of each to give it. I was trying to ensure that neither the guitar nor the muted cornet were too intrusive.
Other than the muddiness caused by the computer, I rather liked the piece. How did you choose your notes?
Well for the most part it's just a case of sticking to the key and (fairly) normal chords, with the odd suspension. There's nothing 'clever' in this piece, I just made sure I avoided anything surprising, prepared and resolved any dissonances, etc. As for the melodies, I just played around on a synth until I had something I liked. Essentially it's a combination of two things: 1) I'm quite a lazy person, and 2) I think composition shouldn't be too deliberate - go with what sounds good rather than what fits arbitrary rules.
I'm going to go slightly off-topic from your question and say that, in my opinion, what makes a good piece of music is to do something which the listener doesn't actually expect, but with hindsight feels that they probably ought to have done.
Is that an appropriate way to answer your question? It's not entirely obvious to me what the question means, outside of rigid systems like serialism.
Last edited by soundandfury; Jun-04-2010 at 03:36.
Reason: markup error, I really should know better